Glowing particles, one click away.
Eight ready-made particle effects on Blender's native particle system — sparks, fire, fireworks, magic, fireflies and more. Apply in a click, then tune every value live.
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Eight effects. One particle system.
No external simulator, no add-on soup — just Blender's own particles, art-directed for you. Below, a clip straight out of Blender.
Rendered in Blender — particles ride a guide curve, then gather and bloom into a glowing sphere.
Eight looks, ready to fire.
Each preset builds the particle system, an emissive material and a collection of varied shapes for you — then hands you every slider to make it yours.
Sparks Continuous
Hot sparks shoot out and fall with gravity, cooling white → orange → red. Welding, metal hits, friction, impacts.
Magic Continuous
Cold cyan-violet sparkles that float and rise with an erratic wander. Spells, auras, fairy dust, energy.
Fire Continuous
Embers rising by convection with turbulence, in a yellow-orange-red palette. Bonfires, torches, warm ambience.
Fireworks Burst
A multicolor spherical burst that explodes, slows in the air and falls glowing — each star its own festive color.
Fountain Continuous
A continuous jet of golden sparks that fans upward and falls in an arc — the classic ground "volcano" / sparkler.
Fireflies Continuous
Warm yellow-green points that hang suspended and twinkle in the dark. Summer nights, magic forests, dreamscapes.
Stardust Continuous
Star-shaped sparkles drifting in zero gravity, each a cool tint. Skies, space, shimmering magic, scene transitions.
Dust Volume
Atmospheric motes that drift slowly and catch the scene's light instead of glowing — cinematic dust in a sunbeam.
Real scenes, real particles.
Every clip is straight out of Blender — EEVEE Next and Cycles — with nothing but SOL's own one-click setup and glow.
Sparks, sculpted by forces.
Hot sparks shaped into a drifting wall by SOL's local forces — wind, vortex and turbulence that touch only this effect. Add a guide curve and the whole swarm follows the path you draw.
A forest that breathes light.
Warm points hang suspended and twinkle — zero gravity, long life, a soft random wander. Drop the emitter over a scene and let dusk fill with fireflies.
A river of stars.
Star-shaped sparkles drift in zero gravity, each a cool tint. Add a touch of XYZ velocity and the field becomes a slow current of stardust across the shot.
A comet across the stage.
Push the initial velocity and stretch the particles along their path, and a swarm becomes a comet — a bright head dragging a long glowing tail across the shot.
Everything in one box.
One add-on, the whole particle toolkit — every preset and every control, built on Blender's native system and edited live, per object.
- ✦8 one-click presets — sparks, fire, fireworks, fountain, magic, fireflies, stardust & dust.
- ✦Native particle system — no external simulator; SOL builds the system, emissive material and shapes for you.
- ✦Live per-object editing — every value updates instantly on the selected object. No re-apply.
- ✦~18 varied shapes per preset — each particle picks a random mesh, so the effect never looks repetitive.
- ✦Editable color palette — randomize per particle for multicolor, or shift hot → cold with age.
- ✦6 local force types — wind, force, vortex, turbulence, drag, magnetic — isolated from the scene's global fields.
- ✦Domain limit — an invisible box or sphere that kills particles when they cross it.
- ✦Guide curve — make particles follow a hand-drawn path, local to just that effect.
- ✦Volume & XYZ velocity — fill a cube with atmospheric dust, or launch particles along the emitter's X/Y/Z axes.
- ✦Glow & bloom — one-click compositor Bloom, Streaks & Ghosts with the full Glare controls, live in the viewport.
- ✦Bake & freeze — cache the sim to scrub, play smooth and render without recalculating ("Bake all" too).
- ✦Duplicate-safe & staggered timing — each emitter is independent, with per-object start/end frames to chain bursts.
- ✦EEVEE Next + Cycles — works in both, emitter auto-hidden from renders. Blender 4.2–5.2, Win · macOS · Linux.
Cross-platform. Production-ready.
A native particle toolkit engineered to drop straight into any modern Blender pipeline — on any platform, in either engine.
Quick answers.
Everything you might want to know before grabbing SOL.
How much does SOL cost?
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Do I need any other add-on or external simulator?
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How do I get updates?
Stop tweaking sliders.
Start emitting.
SOL is built by Anlace and shipped through CLOUDY SKY — an independent studio building serious tools for Blender artists. One dollar. Lifetime updates.