SOL — Particle Generator for Blender

Glowing particles, one click away.

Eight ready-made particle effects on Blender's native particle system — sparks, fire, fireworks, magic, fireflies and more. Apply in a click, then tune every value live.

One-time purchase · Secure checkout on Superhive · Free updates for life

SCROLL ↓
See It Glow

Eight effects. One particle system.

No external simulator, no add-on soup — just Blender's own particles, art-directed for you. Below, a clip straight out of Blender.

Rendered in Blender — particles ride a guide curve, then gather and bloom into a glowing sphere.

8
Ready presets
~18
Shapes per preset
6
Local force types
Emitters per scene
The Presets

Eight looks, ready to fire.

Each preset builds the particle system, an emissive material and a collection of varied shapes for you — then hands you every slider to make it yours.

Sparks Continuous

Hot sparks shoot out and fall with gravity, cooling white → orange → red. Welding, metal hits, friction, impacts.

Magic Continuous

Cold cyan-violet sparkles that float and rise with an erratic wander. Spells, auras, fairy dust, energy.

Fire Continuous

Embers rising by convection with turbulence, in a yellow-orange-red palette. Bonfires, torches, warm ambience.

Fireworks Burst

A multicolor spherical burst that explodes, slows in the air and falls glowing — each star its own festive color.

Fountain Continuous

A continuous jet of golden sparks that fans upward and falls in an arc — the classic ground "volcano" / sparkler.

Fireflies Continuous

Warm yellow-green points that hang suspended and twinkle in the dark. Summer nights, magic forests, dreamscapes.

Stardust Continuous

Star-shaped sparkles drifting in zero gravity, each a cool tint. Skies, space, shimmering magic, scene transitions.

Dust Volume

Atmospheric motes that drift slowly and catch the scene's light instead of glowing — cinematic dust in a sunbeam.

Presets In Motion

Real scenes, real particles.

Every clip is straight out of Blender — EEVEE Next and Cycles — with nothing but SOL's own one-click setup and glow.

Preset · Sparks + Forces

Sparks, sculpted by forces.

Hot sparks shaped into a drifting wall by SOL's local forces — wind, vortex and turbulence that touch only this effect. Add a guide curve and the whole swarm follows the path you draw.

Preset · Fireflies

A forest that breathes light.

Warm points hang suspended and twinkle — zero gravity, long life, a soft random wander. Drop the emitter over a scene and let dusk fill with fireflies.

Preset · Stardust

A river of stars.

Star-shaped sparkles drift in zero gravity, each a cool tint. Add a touch of XYZ velocity and the field becomes a slow current of stardust across the shot.

Velocity + stretch

A comet across the stage.

Push the initial velocity and stretch the particles along their path, and a swarm becomes a comet — a bright head dragging a long glowing tail across the shot.

The Full Package

Everything in one box.

One add-on, the whole particle toolkit — every preset and every control, built on Blender's native system and edited live, per object.

SOL — Particle Generator for Blender, boxed
  • 8 one-click presets — sparks, fire, fireworks, fountain, magic, fireflies, stardust & dust.
  • Native particle system — no external simulator; SOL builds the system, emissive material and shapes for you.
  • Live per-object editing — every value updates instantly on the selected object. No re-apply.
  • ~18 varied shapes per preset — each particle picks a random mesh, so the effect never looks repetitive.
  • Editable color palette — randomize per particle for multicolor, or shift hot → cold with age.
  • 6 local force types — wind, force, vortex, turbulence, drag, magnetic — isolated from the scene's global fields.
  • Domain limit — an invisible box or sphere that kills particles when they cross it.
  • Guide curve — make particles follow a hand-drawn path, local to just that effect.
  • Volume & XYZ velocity — fill a cube with atmospheric dust, or launch particles along the emitter's X/Y/Z axes.
  • Glow & bloom — one-click compositor Bloom, Streaks & Ghosts with the full Glare controls, live in the viewport.
  • Bake & freeze — cache the sim to scrub, play smooth and render without recalculating ("Bake all" too).
  • Duplicate-safe & staggered timing — each emitter is independent, with per-object start/end frames to chain bursts.
  • EEVEE Next + Cycles — works in both, emitter auto-hidden from renders. Blender 4.2–5.2, Win · macOS · Linux.
Compatibility

Cross-platform. Production-ready.

A native particle toolkit engineered to drop straight into any modern Blender pipeline — on any platform, in either engine.

🧩
Blender
4.2 — 5.2
💻
Platforms
Windows · macOS · Linux
🎬
Engines
EEVEE Next · Cycles
⚙️
Category
Object · Physics
📜
License
GPL-2.0-or-later
FAQ

Quick answers.

Everything you might want to know before grabbing SOL.

How much does SOL cost?
Just $1 — a single one-time payment, no subscription. Every future update is included at no extra cost.
How do payment & delivery work?
Purchase happens on Superhive, the Blender marketplace — pay securely by card or PayPal. Your download is available immediately, and every future update is free from the same product page.
Which Blender versions does it support?
Blender 4.2 through 5.2, on Windows, macOS and Linux — in both EEVEE Next and Cycles. The emitter is automatically hidden from your renders.
Do I need any other add-on or external simulator?
No. SOL is built entirely on Blender's native particle system — it creates the particle system, the emissive material and the instanced shapes for you, in one click.
How do I install it?
Like any Blender add-on: Edit → Preferences → Add-ons → Install, pick the downloaded ZIP and enable SOL. The manual walks you through every panel.
Can I use it in commercial projects?
Yes. Anything you render with SOL is 100% yours, including commercial work. The add-on code itself is licensed GPL-2.0-or-later, just like Blender.
How do I get updates?
Updates are free for life. When a new release ships, just re-open the download link from your purchase email — it always serves the latest files — or grab it again from the store page.

Stop tweaking sliders.
Start emitting.

SOL is built by Anlace and shipped through CLOUDY SKY — an independent studio building serious tools for Blender artists. One dollar. Lifetime updates.